Anime WarZ RPG

Would you like to react to this message? Create an account in a few clicks or log in to continue.

    Technique Creation

    avatar
    Admin
    Admin


    Posts : 22
    Join date : 2023-03-07

    Technique Creation  Empty Re: Technique Creation

    Post by Admin Thu Aug 17, 2023 8:40 pm

    This list is mostly comprised of examples, but you can create your own.

    LIST OF EFFECTS

    Daze -- Can temporarily reduce '1' stat, by '1', for '1' turn. You cannot go beyond 50% of their stat, however.

    Bloodloss -- '-1' genki (HP) per turn, until the wound is bandaged, or the victim passes out.

    Burn -- '-1' to the enemy's defense for the duration of the battle. Does not include armor.

    Stagger -- There's a 5% chance the enemy will lose an entire turn.

    Poison -- '0.5' to the enemy's offense per turn.  
    -- Note: There are a variety of poisons, with many different effect's. This is just a base version.

    Shield -- '+1' defense is added to your attack, protecting you if you're overpowered.

    Booster --'+1' offense is added to your attack, although it's voided if you're overpowered.  

    Knock Back -- Can propel an enemy backwards by '+1' space.

    Pull Forward -- Can force an enemy towards the caster by '+1' space.

    Pierce -- Negates 20% of armor, barriers, shields, etc.

    Reserved -- Saves '-1' on stamina cost.

    Range -- '+1' range is added to your attack.

    Frost -- Makes it harder to move spaces. Requires 2AP to move 1, for '1' turn.

    AoE -- Attacks multiple spaces at once, consuming all of the adjacent spaces. Only does 50% damage.

    Redirection -- Can redirect the attack to follow your enemy for '1' turn, costing the same amount of AP but no stamina.

    Tracking -- Your attack has homing capabilities, following the enemy for '1' turn, but only at 50% damage. This CAN harm you.

    Destroyer -- Obliterates the space that your enemy is standing upon, forcing them to move to avoid damage.

    Appendamage -- '+1' damage is directed towards an enemy appendage.

    Momentum -- '+0.5' damage for every space travelled between you and your enemy.  

    Dash -- When attacking, you automatically close the distance to your enemy by '-1' space.

    Retreat -- When attacking, you automatically increase the distance from your enemy by '+1' space.

    Swift -- The AP cost to attack is reduced by '1'. This cannot go beneath 50% of your AP. The stamina cost remains unaffected.

    Precision -- Your attack becomes harder to dodge by '+1'. Cannot go above 50% of your AP. The stamina cost remains unaffected.

      Current date/time is Thu May 16, 2024 8:30 am