This list is mostly comprised of examples, but you can create your own.
LIST OF EFFECTS
Daze -- Can temporarily reduce '1' stat, by '1', for '1' turn. You cannot go beyond 50% of their stat, however.
Bloodloss -- '-1' genki (HP) per turn, until the wound is bandaged, or the victim passes out.
Burn -- '-1' to the enemy's defense for the duration of the battle. Does not include armor.
Stagger -- There's a 5% chance the enemy will lose an entire turn.
Poison -- '0.5' to the enemy's offense per turn.
-- Note: There are a variety of poisons, with many different effect's. This is just a base version.
Shield -- '+1' defense is added to your attack, protecting you if you're overpowered.
Booster --'+1' offense is added to your attack, although it's voided if you're overpowered.
Knock Back -- Can propel an enemy backwards by '+1' space.
Pull Forward -- Can force an enemy towards the caster by '+1' space.
Pierce -- Negates 20% of armor, barriers, shields, etc.
Reserved -- Saves '-1' on stamina cost.
Range -- '+1' range is added to your attack.
Frost -- Makes it harder to move spaces. Requires 2AP to move 1, for '1' turn.
AoE -- Attacks multiple spaces at once, consuming all of the adjacent spaces. Only does 50% damage.
Redirection -- Can redirect the attack to follow your enemy for '1' turn, costing the same amount of AP but no stamina.
Tracking -- Your attack has homing capabilities, following the enemy for '1' turn, but only at 50% damage. This CAN harm you.
Destroyer -- Obliterates the space that your enemy is standing upon, forcing them to move to avoid damage.
Appendamage -- '+1' damage is directed towards an enemy appendage.
Momentum -- '+0.5' damage for every space travelled between you and your enemy.
Dash -- When attacking, you automatically close the distance to your enemy by '-1' space.
Retreat -- When attacking, you automatically increase the distance from your enemy by '+1' space.
Swift -- The AP cost to attack is reduced by '1'. This cannot go beneath 50% of your AP. The stamina cost remains unaffected.
Precision -- Your attack becomes harder to dodge by '+1'. Cannot go above 50% of your AP. The stamina cost remains unaffected.
LIST OF EFFECTS
Daze -- Can temporarily reduce '1' stat, by '1', for '1' turn. You cannot go beyond 50% of their stat, however.
Bloodloss -- '-1' genki (HP) per turn, until the wound is bandaged, or the victim passes out.
Burn -- '-1' to the enemy's defense for the duration of the battle. Does not include armor.
Stagger -- There's a 5% chance the enemy will lose an entire turn.
Poison -- '0.5' to the enemy's offense per turn.
-- Note: There are a variety of poisons, with many different effect's. This is just a base version.
Shield -- '+1' defense is added to your attack, protecting you if you're overpowered.
Booster --'+1' offense is added to your attack, although it's voided if you're overpowered.
Knock Back -- Can propel an enemy backwards by '+1' space.
Pull Forward -- Can force an enemy towards the caster by '+1' space.
Pierce -- Negates 20% of armor, barriers, shields, etc.
Reserved -- Saves '-1' on stamina cost.
Range -- '+1' range is added to your attack.
Frost -- Makes it harder to move spaces. Requires 2AP to move 1, for '1' turn.
AoE -- Attacks multiple spaces at once, consuming all of the adjacent spaces. Only does 50% damage.
Redirection -- Can redirect the attack to follow your enemy for '1' turn, costing the same amount of AP but no stamina.
Tracking -- Your attack has homing capabilities, following the enemy for '1' turn, but only at 50% damage. This CAN harm you.
Destroyer -- Obliterates the space that your enemy is standing upon, forcing them to move to avoid damage.
Appendamage -- '+1' damage is directed towards an enemy appendage.
Momentum -- '+0.5' damage for every space travelled between you and your enemy.
Dash -- When attacking, you automatically close the distance to your enemy by '-1' space.
Retreat -- When attacking, you automatically increase the distance from your enemy by '+1' space.
Swift -- The AP cost to attack is reduced by '1'. This cannot go beneath 50% of your AP. The stamina cost remains unaffected.
Precision -- Your attack becomes harder to dodge by '+1'. Cannot go above 50% of your AP. The stamina cost remains unaffected.